Embark on a solitary and noble journey with Adam.

"Your" destination is clear and absolute—to touch the Hand of God that granted "you" existence.

In this unique 2D puzzle platformer, you control more than just a character. With a simple click on the sun, the world shifts between Day and Night.

Traverse primeval forests and majestic ruins, leaping between platforms to solve ancient puzzles woven from light and shadow. The journey itself is the answer. In this pure ascent, "you" will witness the origins of the world and finally understand... the true meaning of that touch.

Features:

  • Immersive Puzzle Platforming: Navigate through carefully constructed scenes and solve intuitive, well-designed puzzles. Experience the satisfaction of learning and mastering the world's logic.
  • A Serene and Healing Audiovisual Canvas: Unique hand-drawn art combined with ethereal music creates an atmosphere of adventure, solitude, and sanctity.
  • Fragmented Narrative: Piece together a profound story through the environment, scattered fragments, and your own actions.

Controls:

  • A / D: Move
  • Space: Jump
  • Left Mouse Button: Click the Sun to toggle Day/Night
  • E: Interact
  • R: Quick Reset

As a gamejam entry developed under time constraints, there may be some rough edges. I plan to continue polishing the game in the future. This is my first game, I'm thrilled to finally bring it to life.

Developed solo by Drrrado, with AI assistance utilized for coding, animation generation, and background music.

Download

Download
Adam#6032.zip 92 MB

Comments

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I think the 4th white triangle in the upper left corner of the map was meant to be black.

Really enjoying so far, but I do have one gripe: There is no reason to control the day/night cycle with the mouse. There are relatively few things to interact with, so E being used to toggle time would be more sensible, and with up/W as an alternate jump button.

Since the sun isn't static, it can be hard to do sections where you need to hit it while moving, Having a key to switch instead of clicking would fix this.